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Basic Rules[]

Guards are either considered "active" or inactive.

Active guards: Roll Stealth vs. Notice, factoring in the modifiers from Pg. 27

Inactive Guards: Make a Stealth roll, factoring in the modifiers from Pg. 27

Undead are always considered active

Movement Rate[]

Out of combat: 5*Pace per roll

In combat: 1 roll/round

Last Step[]

The last 6" always count as going against active guards.

Groups[]

Out of combat use group rolls, use slowest member for modifiers.

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