Basic Rules[]
Guards are either considered "active" or inactive.
Active guards: Roll Stealth vs. Notice, factoring in the modifiers from Pg. 27
Inactive Guards: Make a Stealth roll, factoring in the modifiers from Pg. 27
Undead are always considered active
Movement Rate[]
Out of combat: 5*Pace per roll
In combat: 1 roll/round
Last Step[]
The last 6" always count as going against active guards.
Groups[]
Out of combat use group rolls, use slowest member for modifiers.